BrandonAYes, new version fixed the issue. Thanks for taking care of it.
Hi – this should be fixed in the latest daily build (17.5.237). Please let me know if it is working for you now!
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Houdini Engine for 3ds Max » HDA unstable/crashes a lot using terrain and boolean tools
- parth patel
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Houdini Engine for 3ds Max » HDA unstable/crashes a lot using terrain and boolean tools
- parth patel
- 25 posts
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Did some more research into why its is crashing and found out most of the time, its crashing performing boolean operation.
HDA first cutouts a sections of terrain based on piece to cutout and performs necessary operations. After doing those operation there is check out “Show Only Cutout Piece” to stick the cutout piece to original terrain and this is where its is crashing.
I have uploaded a new 3dsmax file and HDA to test out.
Thanks,
HDA first cutouts a sections of terrain based on piece to cutout and performs necessary operations. After doing those operation there is check out “Show Only Cutout Piece” to stick the cutout piece to original terrain and this is where its is crashing.
I have uploaded a new 3dsmax file and HDA to test out.
Thanks,
Houdini Engine for 3ds Max » HDA unstable/crashes a lot using terrain and boolean tools
- parth patel
- 25 posts
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We have created a terrain cutout/carving HDA for 3dsmax. HDA is really unstable in 3dsmax at the point even trying to delete the HDA from the scene, it crashes 3dsmax. Terrain we are trying also has a max polycount to 400k.
I am attaching 3dsmax file which has a Terrain and pieces to cut/carve and also HDA.
We don't have a specific steps that its crashing as its doing it randomly but here are couple of things to try:
Method 1:
1 : Create HDA object and add Terrain and One of the piece.
2: Bake out Mesh.
3 : Use Bake out mesh in the HDA and add second piece. Try to enable/Disable “Show Only Cutout Piece”.
Mathod 2:
1 : Add HDA as an modifier to terrain piece.
2 : Add 2 piece to cut out.
3 : Try to use the same param “Show Only Cutout Piece”
Here is another bug we found where resetting xform removes generated mesh created by HDA.
Again there are not specific steps but in general, try to use the HDA and you will see where its crashes.
If you need more info, please let us know,
I am attaching 3dsmax file which has a Terrain and pieces to cut/carve and also HDA.
We don't have a specific steps that its crashing as its doing it randomly but here are couple of things to try:
Method 1:
1 : Create HDA object and add Terrain and One of the piece.
2: Bake out Mesh.
3 : Use Bake out mesh in the HDA and add second piece. Try to enable/Disable “Show Only Cutout Piece”.
Mathod 2:
1 : Add HDA as an modifier to terrain piece.
2 : Add 2 piece to cut out.
3 : Try to use the same param “Show Only Cutout Piece”
Here is another bug we found where resetting xform removes generated mesh created by HDA.
Again there are not specific steps but in general, try to use the HDA and you will see where its crashes.
If you need more info, please let us know,
Edited by parth patel - April 16, 2019 15:35:00
PDG/TOPs » Work Item using Named Primitive in Geometry Import
- parth patel
- 25 posts
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PDG/TOPs » Work Item using Named Primitive in Geometry Import
- parth patel
- 25 posts
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Is there a way to process or create a work item for each “Named” Primitive similar to “foreach named primitive”.
Thanks,
Thanks,
Houdini Indie and Apprentice » Grid Lines not showing up in ortho view
- parth patel
- 25 posts
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Houdini Indie and Apprentice » Grid Lines not showing up in ortho view
- parth patel
- 25 posts
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If I checked Remove Backfaces from Display options, grid shows up. But this issue wasn't there in the earlier version of Houdini.
Is there some other settings m missing?
Thanks,
Is there some other settings m missing?
Thanks,
Houdini Indie and Apprentice » Grid Lines not showing up in ortho view
- parth patel
- 25 posts
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After updating to 17.5, I am not able to see Grid lines in OrthoView. Is there some settings turnoff in 17.5 that I need to turn it on.
Thanks,
Thanks,
Houdini Engine for Unreal » HDA not creating material instances with pack geometries
- parth patel
- 25 posts
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I have created HDA in which Terrain Geometry is split using pack node to create split instances inside Unreal. Now I want to create a material instance of master material and apply different texture to terrain pieces that I have created inside unreal. I am trying to use Attribute name “unreal_material_instance” and “unreal_material_parameter_” but HDA inside unreal is not creating material instance and using master material instead.
Please let me know what steps m missing in this.
Thanks,
Please let me know what steps m missing in this.
Thanks,
Houdini Indie and Apprentice » How to change Reference Plane Parameters in Top View
- parth patel
- 25 posts
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Is there a way to make changes to Reference Plane grid parameters in Top/Right/Front/etc view. Right when I change those settings, its is only effecting the Perspective view and not any other view.
Thanks,
Thanks,
Houdini Engine for 3ds Max » Close Curve/Line Crashing 3dsMax
- parth patel
- 25 posts
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BrandonAUpdating to Houdini 17.0.400 Fixed the issue.
Hi, I was able to reproduce this problem in 17.0.352, but it's not happening in more recent daily builds. Are you able to update to a more recent build?
Thanks for helping
Houdini Engine for 3ds Max » Operator Path Parameter in Multi-Parameter block Doesn't work properly
- parth patel
- 25 posts
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BrandonASorry I am not able to reproduce it. Maybe I clicked something wrong. Again Sorry.
The names of the objects not showing up in multi-parms is a known issue.
I'm not able to reproduce the problem with the geometry being removed. Do you have steps for reproducing this?
Thanks,
Houdini Engine for 3ds Max » Close Curve/Line Crashing 3dsMax
- parth patel
- 25 posts
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Do u need more info on this? Please let us know as we are not able to use any of our HDA that as close curve as input.
Thanks,
Thanks,
Houdini Engine for 3ds Max » Operator Path Parameter in Multi-Parameter block Doesn't work properly
- parth patel
- 25 posts
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Houdini Engine for 3ds Max » Operator Path Parameter in Multi-Parameter block Doesn't work properly
- parth patel
- 25 posts
- Offline
BrandonAYes. I have attached the HDA m using inside 3dsMax.
Are you seeing this in Houdini 17.0.352?
Let me know if you need more info
Thanks,
Houdini Engine for 3ds Max » Close Curve/Line Crashing 3dsMax
- parth patel
- 25 posts
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BrandonAYes. If you need more info let me know
Hi – are you experiencing this in Houdini 17.0.352?
Thanks,
Edited by parth patel - Nov. 9, 2018 14:34:21
Houdini Engine for 3ds Max » Close Curve/Line Crashing 3dsMax
- parth patel
- 25 posts
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When using Close Curve as an input in HDA, 3dsmax crashed.
Steps to reproduce:
Just create a line with closed curve and apply it as an input to any HDA.
Thanks,
Steps to reproduce:
Just create a line with closed curve and apply it as an input to any HDA.
Thanks,
Edited by parth patel - Nov. 8, 2018 10:55:28
Houdini Engine for 3ds Max » Operator Path Parameter in Multi-Parameter block Doesn't work properly
- parth patel
- 25 posts
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I am trying to add OperatorPath parameter in Multiparam block for processing multiple geometry but in Max whenever I am trying to add new param, it removes all the geometry added before it and have to again add other geometry in one go. Also Name of geometry also doesn't appear.
Thanks,
Image Not Found
Thanks,
Houdini for Realtime » Any Tutorials on octahedral impostors
- parth patel
- 25 posts
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AmbrosiussenThank you Sir!
Hi there,
Yes, the tutorial video can be found here: https://vimeo.com/292696284 [vimeo.com]
I need to still create a tutorial page for it, but that video should get you going already.
Paul
Houdini for Realtime » Any Tutorials on octahedral impostors
- parth patel
- 25 posts
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Posting this again. Is there any tutorials or write of how to use new octahedral Impostors system?
Thanks,
Thanks,
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